I have seen this whole thread:
but now am kinda discouraged… so there is no way to bake the vertices position on a skeletal deformed mesh? Is there anyway to have the skeleton work on the CPU side then? I’m not doing any animations, only deformations with it. I really hope, I did not just waste my time with this.
I found this:
mesh.computeBonesUsingShaders = false
Worked like a charm… sorry for posting sometimes just asking the question and reading over the post helps me fine the answer…