Hey @Moriy thank you for the tips and the playground fix! But why is needed to add more lines of code to achieve this? This is bugging me cause I thought the cylinder would move to the same direction as the ground, just like a moving mat, as we add physics impostor to both the meshes (ground and cylinder), shoudn’t the cylinder flow with the ground without any more code?
I mean, why do we need to add a velocity on the
physicsImpostor and change the mesh
position too? I come from unity (but still now much experience) and there, when I move an element to the left, any other elements physically above this element follow the position of the below element, just like if I have a box with an apple above the box, the apple should still above the box, despite the direction I move the box, right?
Do you know why this isn’t the behavior of babylonjs? I would like to understand this if possible so if you could explain or point out where on the docs have some explanation about this would be great