in order to lit some meshes in my scene I added glowlayer to use emissiveColor later.
But I noticed as soon as I define a new glowlayer the scene become more slow.
here my PG : https://playground.babylonjs.com/index.html#KI8BJH#37
adding glowlayer in lines 380,381,382 and 383
Is there any other way to occlude the glow behind a mesh, which is excluded from the glow layer?
In other words, is it a must to add all meshes to the glow layer for them to occlude each other?