I have a question about the relationship between animations and the physics engine.
I’m trying to do something like this:
Step one: Animate a mesh with a simple rotation.
Step two: stop the animation.
Step three: apply an impostor on the mesh (to have a realistic rebound effect).
Last step: remove the impostor and restart the animation.
As you can see in the playground, I have two different behaviors:
If the animation is about scaling, everything is fine. But, for the rotation, I encounter a problem: the animation never restarts.
Can someone explain these two different behaviors to me, please? Is there a way to properly restart the rotation animation?
Thank you !