Workflow for gltf/glb physics objects/meshes, is it wise to use meshImpostor?

The similar problem can be reproduced with a simple playground and a createcylinder function as well… https://playground.babylonjs.com/#BEFOO#1432

Seems that the cylinder gets a bit speedy and… Wait a minute, does this have something to do with the plane width/height and its subdivisions? https://playground.babylonjs.com/#BEFOO#1434 At least when increased I can see the erratic behavior at once :smiley:

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