Workflow for gltf/glb physics objects/meshes, is it wise to use meshImpostor?

Still seems to me like it is related to the size. changing the height to 1 makes it much more stable. @Cedric , do you know of this kind of limitation with ammo?

bingo | Babylon.js Playground (babylonjs.com)

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Nop, the only limitation I know (which is also the case with other physics engine) is when mixing high values with small ones. Like bodies with very high speed & collision detection.

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It makes it more stable yes, but if you look close enough you can see small vibrations in the mesh no matter how big it is :thinking: Even when the cylinder happens to stand on its top and bottom ends