Hello,
I’m trying to get image data into the Babylon engine to create geometry based on the pixel color.
I tryed different solutions, but can’t get the data into my script.
I found this code here and made a few changes:
var imageData;
function getPixels(){
var img = new Image();
img.onload = function(){
var canvas = document.createElement('canvas');
var context = canvas.getContext('2d');
canvas.width = img.width;
canvas.height = img.height;
context.drawImage(img, 0, 0 );
imageData = context.getImageData(0, 0, img.width, img.height);
console.log(imageData)
}
img.src = "/apps/gridMaker/tex/hopper.jpg";
}
getPixels();
console.log(imageData);
and get this log:
In the onload function the data logs perfectly fine, but in the second, the image is’nt loaded yet. Am I right?
How can I make sure to use the image data down the script to work with it? I tried async functions and await, but I couldn’t figure it out.
Im glas for any advice.
Thanks a lot!