Working with modeling generator scripts in editor

Hello! I am seeking some direction for developing a modeling app that can be used to create custom assemblies for 3D printing. I have worked with jscad and three.js to create parametric models that are entirely written in code. I like what the Babylon IDE has to offer and would like some input from people more familiar with it.

My questions is… would Babylon be a good fit to create the finished product? Is there a way to incorporate generator scripts into the editor to create independent mesh assemblies that respond to UI variables? (dummyNodes?)

I am a novice coder, so I apologize in advance for any shortcomings!

Adding @julien-moreau the amazing daddy of the editor to the thread :slight_smile:

cc @julien-moreau again for visibility