Worley noise in NME

Are you trying to do something like this?

Or are you trying to construct actual geometry?

I think 4d noise should not be hard to add.

If I remember right @Deltakosh rules against more intricate nodes like perlin noise and looped procedural methods for us constructing them with our basic blocks as a custom node.

Honestly I don’t use the NME at all so what the best solution would be is kinda out of my realm of knowledge.

I love how into noise you are though, man after my own heart.