I used Blender to simply bake a model, which will become like this after loading the lightmap. Is there any way to make it correct?
It seems your texture has to be inverted in the Y dimension to apply correctly:
You can do it either by passing false
for the 4th parameter of the texture constructor (what I did in the PG) or set vScale=-1
on the texture (line 25 commented in the PG).
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