Wrong normals of "Path3D"?

Hi Guys!
I played a little bit with “Path3D” and wonder whether the normals of my example are computed correctly: https://playground.babylonjs.com/#2DLXYB#215

Should not be the normals of Path3D[1] and Path3D[3] like the green ones on the image?

Best regards
Tim

Maybe @JohnK would have a clue ? He is amazing with this :slight_smile:

What do you get when you use this method to display normals etc

You might also want to consider this Path3D | Babylon.js Documentation and
Path3D | Babylon.js Documentation

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