i’m not seeing the shaking, can you give me repro steps? maybe it has to do with order in which you animate?
I do see that as you move thorugh the cube and animate towards the boombox it flickers due to passing through the sides of the cube, but i’m not seeing the boombox itself flickering
@Petros_Pap FYI I have an incoming change that moves FloatingOriginMode to engine instead of scene creation options, and sets high precision matrix usage on engine.
To enable it, pass { useFloatingOriginMode: true } when creating engine.
And to enable in playground, override the createEngine function like this Babylon.js Playground
I will make an announcement post as well once the PR is checked in
@georgie A big, BIG THANK YOU!!
In beginning i see the PG’s and kind disappointed as still have this ugly flickering on movement..
After i pass your commit to AbstractEngine and scene, AND everything run super smooth!!!
Again thank you!!!
Awesome glad it is useful! Please note I have slightly updated the parameter names (see the post above that I tagged you in) – now you can enable both highprecisionmatrices and floatingoriginoffsets using the engine creation option ‘useLargeWorldRendering’