It’s common that 2D frameworks round to pixels for sharp edges… Often, certainly for static screens, that looks better, sometimes not. Not sure you can do something about that, either. It’s the browser’s 2D rendering engine, in this case, I guess?
I’m working with distance to camera that is changing an order of magnitude, at least. Although a billboard plane would be smooth, I’d have to resize it continuously to look nice. The linkWithMesh is a great time saver, compared to that Maybe I’ll do it eventually.