When linking a rectangle to a mesh, it is drawn pixel accurate, which looks sharp in a single frame, but the rectangle moves choppy (by pixel) while the mesh moves smoothly (sub-pixel).
I understand that for lines and text, sub-pixel placement looks blurry, but my rectangle is big enough to not suffer from that effect.
It’s common that 2D frameworks round to pixels for sharp edges… Often, certainly for static screens, that looks better, sometimes not. Not sure you can do something about that, either. It’s the browser’s 2D rendering engine, in this case, I guess?
I’m working with distance to camera that is changing an order of magnitude, at least. Although a billboard plane would be smooth, I’d have to resize it continuously to look nice. The linkWithMesh is a great time saver, compared to that Maybe I’ll do it eventually.