3D Gaussian Splatt points

Hi All,

I have to compute some calculation on a Gaussian Splatt points and I’m wondering where they are stored…
Maybe in the texture “centersTexture” of the mesh?

Many thanks in advance.
Regards

cc @Cedric

Yes, position is stored in _centersTexture.
position buffer is also sent to the worker. maybe it will be easier to retrieve infos from there.

Thanks