Render target texture of a gaussian splatting

Hello everyone!

I am still playing around with gaussian splattings and I am rendering them to render target texture like this:

It seems to me the rendering on the texture is imperfect, some splats are missing:

I don’t think I have seen this happen with non-gaussian splatting meshes, but I don’t have much experince with render target textures, so I might need some guidance on this one ^^

cc @Cedric

the plane is clipping the GS. move it further away and everything is fine.

That makes a ton of sense! Thanks a lot :slight_smile:

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