3d Max, Babylon.js, Three.js

I deliver different models and environments from 3d Max via Babylon exporter for babylon or three.js projects and looking for someone to join me for different tasks:

  • generalistic 3d Max tasks with materials, mappings, shading
  • optimation of existing models or easy modelings to add into scenes.
  • all in relation to the visual result viewing in WebGL.

Thank you!