@Ivan_Stratiichuk, maybe you can help us understand a bit more of what you are trying to do with a bit more context. The links that @sebavan and @Deltakosh posted are the main places our instructions for exporting Max files for Babylon.js so if these don’t meet your needs, let me ask some questions to understand better.
- How comfortable are you in 3ds Max? Are you currently building arch vis with renders and just need the information about how to export and set up a Babylon.js scene? Or do you need more generalized help with creation in 3ds Max? If that last one is true, I can point you to Max tutorials for the first step.
- How comfortable are you with physically based rendering (PBR) materials and their creation? For arch vis, you want to use this so you can leverage image based lighting (IBL) and make the scene feel real.
- What about baking scene lights into your textures textures? Do you want ray-traced shadows on your assets, or do you want real time control over lighting? Have you done any baking of shadow maps in the past?
- Have you created any IBL cube maps in the past? Do you know how to create an equirectangular render from Max?
- Have you done any work with real-time rendering in any engine? Have you prepared an asset optimized to render at 60 frames per second?
- Have you built a user interface (UI) before? How comfortable are you in a vector illustration package or raster editing package (Illustrator, Photoshop, GIMP, etc.)?
- How comfortable are you with animation? Have you created motion for UI before? How familiar are you with easing?
- What is your timeline for your project?
I ask that last one because if you are trying to recreate a scene like the one in the video you linked, there is currently no step by step tutorials for building that in Babylon.js. All the information you need is contained in the documentation and articles linked previously, but there is no step-by-step tutorial so you currently need to do the legwork to learn the system and we make some assumptions like knowledge of digital content creation (DCC) tools.
We have talked about doing more tutorials and so something like this would be a good start, however it will take some time on our end to create as it would be a sizeable tutorial series likely a few hours long.
If you are on a deadline and just need help with parts of the process, please help me understand where the gaps in your knowledge are and I will be happy to point you to existing tutorials on general DCC topics and explain more about the bridge topics of bringing assets into Babylon.js.
I’m happy to help you learn about the content pipeline, but need a bit more information so I can use my time effectively getting you exactly the help you need. Thanks and take care.