I’m currently working on a project and exporting from 3dsmax to gltf with the babylon exporter (versino v20191203.3).
I’m using lots of instances in order to minimize the size of my gltf file. I think that the exporter used to skip instances (or at least export only one of them) in order to save filesize so the gltf file would be the same size if I had one object or 10 times the same object instanced.
It doesn’t seem to be the case with this version anymore.
Did anyone run into that issue?