Hello there, I have been trying to bring over some fbxs to babylon js in the smallest posible size, and while my fbxs are 3mbs, the resulting babylon scene file or gltf files are almost 9mbs. I tried with another mesh of 13 mbs and the resulting file for babylon turns to be almost 20mbs.
I am using the 3dsmax plugin. Is this increase in size expected? Can I load my meshes directly from FBX o OBJ to keep a smaller size?
Hi you need server side gzip for compression. my 60 mb. *.babylon resources gzipped in 5 mb. Or use glb format its compressed gltf. Or you can use you fbx with sceneLoader. And look what you export maybe you export additional properties?