Hi, I use 8thwall(an augmented reality library?) and BABYLON to create Augmented Reality. So far so good. I just noticed something kind of annoying. If I add a glowlayer to the scene, the camera feed gets treated as an emissive texture and everything starts to glow. so everything turns on white.
I have tried addIncludedOnlyMesh for just one mesh, but still everythings turns on white.
I reached the guys at 8thwall and they told me to ask the babylon people since they dont know how the glowlayer works.
the 8thwall / babylon example is here:
the babylon camera gets the 8thwall behavior on line 96:
Has somebody any idea on how to solve this? probably is hard to debug since you need an appkey to run the example locally