Hi, I use 8thwall(an augmented reality library?) and BABYLON to create Augmented Reality. So far so good. I just noticed something kind of annoying. If I add a glowlayer to the scene, the camera feed gets treated as an emissive texture and everything starts to glow. so everything turns on white.
I have tried addIncludedOnlyMesh for just one mesh, but still everythings turns on white.
I reached the guys at 8thwall and they told me to ask the babylon people since they dont know how the glowlayer works.
the 8thwall / babylon example is here:
the babylon camera gets the 8thwall behavior on line 96:
camera.addBehavior(XR8.Babylonjs.xrCameraBehavior(), true)
Has somebody any idea on how to solve this? probably is hard to debug since you need an appkey to run the example locally
I’ve posted this back to the 8th wall devs Slack channel as I need to clarify the points @Deltakosh and @sebavan made above, hopefully they will be able to suggest something.