Accelerating structures for raycasting against mesh objects

Hello! There is the possibility of using octrees: Optimizing With Octrees | Babylon.js Documentation (I’m not sure if this applies only to submeshes in a single mesh or to the entire scene? @sebavan do you know? ), and while that is not built in (yet), GPU picking is another good strategy: GPU picking demo - Demos and projects - Babylon.js (babylonjs.com)

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