I’ve built a new rapier multiuser (and single user) physicsV2 plugin, but I’m noticing some behavior differences from havok (mass and energy seem to be computed differently). Is there any interest / is anyone working on a set of acceptance tests that can verify differences in the physics engine plugins? Happy to add myself, but don’t want to duplicate effort.
My thought is to run the engine with different physics things enabled (dynamic bodies, kinematic, static) plus constraints/motors/collision detection and checkpoint at different places to determine if things are moving/reacting the same way.