One this page (https://playground.babylonjs.com/#2FDQT5#11) the environment.dds is being used. By chance, do we have access to those assets already?
I thought I could download the page and get the textures. . . but that did not work.
Also, I am trying to load Lottie assets as a texture but have yet to get to work:
Just curious if anyone else has had success with the LottieTexture.
I found the assets under packages/tools/playground/public/textures. . . 
I got the Vue demo project working. Had to read and debug other stuff, hopefully useful later.
I do have the repo public. And I will add Lottie animations that are free. But I am in the process of checking for any errors. I have a lot to go through.
Also, trying to loop through a string array filenames with a lambda but the compiler is complaining about the async aspect of it (I think):
let box = MeshBuilder.CreateBox(“box”);
let mat = new PBRMaterial(“pbr”, scene);
let idx = 0;
let filenames: string = [
“/LottieFiles/spacehenry.json”,
:
“/Aniki Hamster.json”
];
const timerId = setInterval(() => {
let lottieTexture = await LottieTexture.ParseFromUrlAsync(“lottie”, filenames[idx], scene, {
autoPlay: true,
useAnimeSize: false
})
}, 6000);
This works now:
let lottieTexture = await LottieTexture.ParseFromUrlAsync(“lottie”, filenames[6], scene, {
autoPlay: true,
useAnimeSize: false
});
mat.albedoTexture = lottieTexture
box.material = mat
mat.unlit = true
Getting a little closer. Appears to lag as animations progress down my list:
let idx: number = 0;
let filenames: string = [
“/LottieFiles/spacehenry.json”,
:
“/Aniki Hamster.json”
];
let mat: PBRMaterial = new PBRMaterial(“pbr”, scene);
mat.unlit = true;
let box = MeshBuilder.CreateBox(“box”);
box.material = mat;
let lottieTexture = LottieTexture.ParseFromUrlAsync(“lottie”, filenames[idx], scene, {autoPlay: true,useAnimeSize: false}).then((result: LottieTexture) => {
mat.albedoTexture = result;
});
const timerId = setInterval(() => {
idx = (idx + 1) % filenames.length;
let lottieTexture = LottieTexture.ParseFromUrlAsync(“lottie”, filenames[idx], scene, {autoPlay: true, useAnimeSize: false}).then((result: LottieTexture) => {
mat.albedoTexture = result;
});
}, 6000);
scene.createDefaultCameraOrLight(true, true, true)