I have glb model that have some “custom properties”, named “Color_1” and “Color_2” that I verified are present in glb json file (exported from Blender).
I am trying to access them from Babylon with no luck.
FWIW: Custom properties (glTF extras) have always been working for me on both meshes and materials. The other issue mentioned is related to custom vertex attributes (e.g. a second set of vertex colors), which is something else.