Is there a way to have the action managers picking get blocked by the meshes in front of it?
Tried on Windows, Firefox and Chrome: https://playground.babylonjs.com/#MZIBPG#1
The pick event itself does get blocked by the ground. The cursor changes though.
I think this is the problem: https://playground.babylonjs.com/#MZIBPG#2
No raycasts in mousemove? Also tried this…
scene.skipPointerMovePicking = false
scene.pointerMoveFastCheck = false
…but no effect. Might be a bug?
It would be nice to have a predicate for the action manager blockers and also make sure the indicator does not display.
Right now in our setup we have a very controlled picking environment, so the main “stage” that needs to block the action managers are marked as isPickable false. So, besides the hover icon they are still clickable through the stage mesh. We cant just set the base mesh to isPickable true because that will mess with other picking systems we have going.
Ill end up looking into the action managers class here and see what it needs to support that.