i am trying to put a mesh into utility layer and add some actions to it. I have created this playground which creates 2 boxes. One is added to the scene and the second one is added to the utility layer scene. Both have same actions registered, however actions registered on mesh in utility layer are not triggered. Also noticed that when i want to rotate camera and i start dragging at the mesh in utility layer then the camera doesn’t rotate.
utilLayer.onlyCheckPointerDownEvents = false;
utilLayer.processAllEvents = true;
What am i missing?