Active ragdoll physics

Has anybody had any experience with creating active ragdolls in Babylon?

For example when you run, but a box hits you from above, the head reacts to the box while still trying to keep the animation going?

cc @Cedric

I didn’t try but I’m curious to see how people have managed to do it :slight_smile:

I’m also interested in this. I found this article http://peyman-mass.blogspot.com/2018/01/how-to-implement-active-ragdoll.html?m=1

It mentions this, and I quote:

Physically based animation is also known as active ragdoll or animation driven ragdoll and if you have used Havok animation before, it’s called powered ragdoll in Havok animation.

Which makes me wonder, now that Babylonjs can use havok as a physics engine, does this mean that we also have access to this so called “powered ragdoll”?

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