Add Blank Meshes to SPS?

I wanted to add a blank mesh const blank = new BABYLON.Mesh(...) as a particle in the SPS, but I get an error.

I’m assuming its because there is no vertex data?

What would be the best way to create a set of particles in the SPS specifically for parenting of sub particles and nothing else?

Best solution I have found was to do this as the blank mesh:
BABYLON.Mesh.CreatePolygon('parent', [BABYLON.Vector3.Zero(), BABYLON.Vector3.Zero()], scene)

But thats not really blank.

1 Like

Adding @jerome

yep, that’s right…
let me think about the appropriate way to achieve what you need with sub particles…