I wanted to add a blank mesh const blank = new BABYLON.Mesh(...)
as a particle in the SPS, but I get an error.
I’m assuming its because there is no vertex data?
What would be the best way to create a set of particles in the SPS specifically for parenting of sub particles and nothing else?
Best solution I have found was to do this as the blank mesh:
BABYLON.Mesh.CreatePolygon('parent', [BABYLON.Vector3.Zero(), BABYLON.Vector3.Zero()], scene)
But thats not really blank.