Is there a way to add collider to a transform node the same way we can to a mesh? Can a simple box collider be added to such a node?
BABYLON.SceneLoader.ImportMesh("", "Object/", "Model.glb", scene, function (newMeshes) {
node = scene.getTransformNodeByName("Main_Node");
node.position = new BABYLON.Vector3(-17, 0.02, 0.02);
node.checkCollisions = true; //Can this be done to a node?
scene.createDefaultEnvironment();
scene.createDefaultLight();
});