A GUI button should also support doubleClick and longPress, like Meshes and Scenes: Events - Actions - Triggers.
Maybe these new events can also be added to other GUI elements (e.g. Image, etc.)
Original question: How to listen to doubleClick and longPress for a GUI Button?
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Adding @carolhmj to the thread as our GUI guru
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Great suggestion! Longpress should have a configurable time to hold down and some callbacks/promises for how long it’s been pressed for so people can make cool timers/progress bars!
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YES please that would be amazing