Hello. I was browsing through the docs and playgrounds, but couldn’t find anything like it.
I am using AdvancedDynamicTexture.CreateFullscreenUI
for my meshes (like here), this is perfect with one exception. When I zoom in or out, the GUI won’t get resized.
When using AdvancedDynamicTexture.CreateForMesh
, the GUI (e.g. above the mesh) will look like it is part of the mesh (zooming out and zooming in should kinda resizes the GUI) like here.
So basically I am looking for a mixture of those two. The GUI should always face the activeCamera and when zooming in or out it should resize the GUI according to match the proportions of the mesh in all zooming positions.
Does anybody have a clue how to achieve this? Any help is appreciated.