Hi I’m currently using the AdvancedDynamicTexture’s CreateForMesh function to change the texture but when I try to apply it to a model we have but it gave an error:
You’ll also notice that the screen’s (the middle screen) texture was updated with the left one:
One thing I notice is that the left screen and the middle screen has the same material. Could that be the issue?
I’ve tried to replicate it in on the playground but there, it seems to work. (It might be because I removed other components of the model and that’s why it worked?) But a more detailed reason would be helpful as well.
Any help on this is greatly appreciated. Thanks so much!