Adventure Time with BabylonJs

Weekend fun with BJS!

Jake the dog!


  • Model from Spline here exported as GLTF with no materials;
  • Passed to Blender for format conversion to OBJ;
  • Animated OBJ with Mixamo;
  • Back to blender to extract model alone only with bones and back to GLTF;
  • Downloaded a both of animations with armature ( no model) from Mixamo and used Blender to convert them to GLTF;
  • Used and BJS sorcery to match all together painting all meshes with node material ( :crazy_face: