I vibey’d this out a while back in a week.
I;m thinkin’ to vibey in some multiplayer
No lines written.
I vibey’d this out a while back in a week.
I;m thinkin’ to vibey in some multiplayer
Did a multiplayer pass. Lots of ‘she loves me, she loves me not’.
The controls are a bit odd but you can play with just a mouse using right click + scroll wheel, spacebar opens the menu from the anchor closest to your mouse pointer
The objective is to occupy your opponent’s agora.
Looks great! What are you using for the mutliplayer? I’m using Colyseus and it works awesome! ![]()
I just hooked it into my own chat app (running redis) for simple signalling channels to set up webRTC P2P handshakes! (VPN connections are disabled atm, since they cost extra [and are technically less secure ;p]) The actual game netcode is being a trooper keeping players synced, it needs a review to actually prevent the initial drift though..
Looking forward to a theme/gameplay pass!
ur game is fun btw
Wow, impressive! I could never bring myself to try coding something like this from scratch, but I’m also a rookie at the same time ![]()
And thank you! I have been working hard on polishing up the game (adding sounds, vfx, new UI, etc.) and it’s finally starting to come to live.
Did a netcode and controls pass for baby9.0 with inspector2.0 (F9 to toggle)!@!
Got vehicles, win conditions, some unit behaviors, 1finger touch control (there is a hotzone border around the screen to initiate a rotate/zoom, like if you were grabbing the table and turning it IRL; a held tap in the middle starts panning, or a swipe starts a selection), and adventure cinematics and progression.
Mostly stable! if it desyncs it just freezes though.
the adventure maps win condition is just getting to the other side/corner ;p
think i can lean into theming now..
I love RTSs, super excited to see this project moving forward!
;p had to do a gameplay pass, units all have abilities now! FIREBALL
the ai player is getting better through no fault of my own :o
Great to see an update! ![]()
I tried to play on my laptop with the touchpad (didn’t have a mouse on me) but couldn’t really get the camera to rotate and it was hard for me to move the camera around. Maybe I’m just being a noob ![]()
Anyway it’s looking great, and looking forward to giving it another spin with a mouse ![]()
Good catch, takes some kind of acrobatics to use the camera with a touch pad..
Best bet is ESDF or arrows for the camera and keep touchpad for units. Double tap uses abilities.