AEther.Garden : Mobile/desktop RTS game!

I vibey’d this out a while back in a week.
I;m thinkin’ to vibey in some multiplayer


No lines written.

5 Likes

Did a multiplayer pass. Lots of ‘she loves me, she loves me not’.

The controls are a bit odd but you can play with just a mouse using right click + scroll wheel, spacebar opens the menu from the anchor closest to your mouse pointer

The objective is to occupy your opponent’s agora.

3 Likes

Looks great! What are you using for the mutliplayer? I’m using Colyseus and it works awesome! :slight_smile:

1 Like

I just hooked it into my own chat app (running redis) for simple signalling channels to set up webRTC P2P handshakes! (VPN connections are disabled atm, since they cost extra [and are technically less secure ;p]) The actual game netcode is being a trooper keeping players synced, it needs a review to actually prevent the initial drift though..

Looking forward to a theme/gameplay pass!

ur game is fun btw

1 Like

Wow, impressive! I could never bring myself to try coding something like this from scratch, but I’m also a rookie at the same time :smiley:

And thank you! I have been working hard on polishing up the game (adding sounds, vfx, new UI, etc.) and it’s finally starting to come to live.

1 Like

Did a netcode and controls pass for baby9.0 with inspector2.0 (F9 to toggle)!@!
Got vehicles, win conditions, some unit behaviors, 1finger touch control (there is a hotzone border around the screen to initiate a rotate/zoom, like if you were grabbing the table and turning it IRL; a held tap in the middle starts panning, or a swipe starts a selection), and adventure cinematics and progression.
Mostly stable! if it desyncs it just freezes though.

the adventure maps win condition is just getting to the other side/corner ;p
think i can lean into theming now..

3 Likes

I love RTSs, super excited to see this project moving forward!

1 Like

;p had to do a gameplay pass, units all have abilities now! FIREBALL
the ai player is getting better through no fault of my own :o

Great to see an update! :star_struck:

I tried to play on my laptop with the touchpad (didn’t have a mouse on me) but couldn’t really get the camera to rotate and it was hard for me to move the camera around. Maybe I’m just being a noob :man_facepalming:

Anyway it’s looking great, and looking forward to giving it another spin with a mouse :slight_smile:

Good catch, takes some kind of acrobatics to use the camera with a touch pad..

Best bet is ESDF or arrows for the camera and keep touchpad for units. Double tap uses abilities.