I created an old-school RTS inspired by original C&C and Warcraft II.
It’s a hobby project I was working on in my free time for the last 2 years.
It runs in the browser and uses BabylonJS for rendering. Initially I used just canvas and 2D graphics - switching to BabylonJS was a breeze and it’s great how easy it is to adapt it to existing code structure.
The game is currently called PicoRTS, as it’s pretty minimalistic but I might rename it in the future.
It has both multiplayer and AI opponents. Maps are randomly generated so they are different each time.
No need to register or anything, just go to the web page and play.
The game is fully playable at the moment but is still in development and requires some polish.
On the start page there is also a link to youtube video with a tutorial I created 2 weeks ago - it’s already a bit out of date as in the video during the sample battle units need to be issued orders in order to defend the base, now units attack nearby enemies automatically.
The game works most smoothly in Chrome. I don’t have a Mac and haven’t tested on Safari.
All logic is run server-side, even if you play against AI, so you need to be online and have a decent latency to the server which is currently located in Germany. So I think for people from other parts of the world than Europe the game can be a bit laggy.
Here is the link:
And a screenshot:
Any feedback is appreciated.