I’ve currently imported a scene from blender. It all looks as expected, but when doing a console.log() of a mesh position they all seem to have position (0,0,0) which is really strange. Any thoughts what it could be? It is worth nothing that it seems to happen with objects that have multiple materials applied to them and are merged as a single object. When importing these objects they seem to get a “_primitiveX”, where X is a number, postfix. For example, in blender I have an object named “Chair” which has two sub-objects. When importing these into Babylon they are named as “Chair_primitive0” and “Chair_primitive1”, not sure why.