So I have used this navigation mesh plugin for what feels like forever now. GitHub - wanadev/babylon-navigation-mesh: A library to move on navigation mesh with BABYLON.js . It is quite stable and accurate for my needs at least.
Do you guys think it would make sense to incorporate it as part of the engine or make an official linking and offer it as an alternative? We do have multiple alternatives to physics engines, why not have the same for Navigation Mesh libraries?
EDIT - This issue NavMesh error on big mesh was an inspiration to why I posed this question.