Hi,
I have a couple o questions:
- Can we use navigation mesh in Babylon without baking the navigation in Unity?
- if the above question is yes
, is there a tutorial on how to use Navigation Mesh in Babylon?
I have a project where the A* algorithm is needed and this feature will help a lot instead on implementing the algorithm from scratch.
Thank you very much
I havn’t used the navigation personally but after digging around I found this tutorial:
It’s in french but chrome translated it well enough that it seems understandable.
Based on that guide I would say the answer to question 1 is yes as it looks like unity is not required however it looks like they use blender heavily. I’m not 100% sure what you mean by baking but maybe step 2 in the tutorial is similar and that part is done directly in Babylon.
Thank you very much for the link, I’ll check it out right away. The client uses Blender so if it can be done through Blender that is ok.
Thanks again!