You are… hehe. (j/k) Don’t confuse AmmoPlugin with Ammo PE. AmmoPlugin was designed to sort-of “mirror” the power and features of the other 2 plugins. As far as “added value” on Ammo plugin… not sure there is any (such as soft Body). Look at docs… JohnK and the boys DID write some stuff for softbody and rope impostors… did it well… but MAYBE not seen on the plugin. Maybe need to go native to operate. But ammo PE… is exact full-featured native engine, afaik.
Also, BJS physics IMPOSTOR class and physics ENGINE class… are the same for all three PE’s, I believe. By doing that, we might lose some features from Ammo, because… BJS impostor class is a bit too “dumb” to handle all of Ammo’s power. I don’t think anyone wrote a special PI class just for Ammo… and thus… our current PI class doesn’t do softbodies, I believe. Must go native to use… not activate-able at BJS plugin, PI, or PE class layers.
Add lots of Ammo power to BJS plugin, PI, or PE layers, and those objects no longer mirror the plugin, PI, or PE API’s of the earlier PE’s (Oimo and Cannon). That’s my take on it all.