Hi folks! I’ve been using the handy CreateGroundFromHeightMap to generate terrain, however I’m unable to make anything collide with in using ammo physics.
I’ve been experimenting in a plaground to see if I can add it natively with ammo, taking inspiration from this three.js example.
If anyone has any ideas on how to get this working please let me know.
Cool “spheres on the peaks”, eh? nod. Talk about “maintaining balance”!
I didn’t do that… or hardly anything, for this playground.
Although the HeightmapImpostor is not yet supported in our AmmoJS plugin, the MeshImpostor IS!
In the same breath, I applaud your hutzpah in “going native” with AmmoJS (native calls). THAT… is pretty cool and takes some bravery. Have you worked-with Bullet… or do you have some hands-on time going native with Cannon or Oimo?
All in all, I’m impressed! Coooool. I hope I didn’t ruin all your native-call fun.
Thanks for the help Wingnut! Those balancing spheres look harmonious on their peaks but I want something a little more chaotic like jumping cars over a ramp!
Now all I need to do is work out how to get the wheels to spin the right way around
I don’t know if I’d call going native with ammo bravery. Its more like insanity. I had made a working prototype using cannon but found myself reaching its limits pretty quick so I swapped to ammo. Unfortunately Ammo has very little in the way of documentation so being able to read bullets c++ api docs helps.