Have anyone had luck animating quaternions without having it go through the shortest path / arc? I know you could just add an in-between quaternion to interpolate, but it’s proven not to be inefficient. Just wondering if anyone has had success doing this, would love any tip as regards to solving this issue.
I haven’t tried, but in theory, if the quaternion is on different hemispheres (since q = -q), then interpolating them will take the longer path, but I don’t think this will be a reliable way to animate. I have only heard of people interpolating big arcs with Euler angles.