Now if I clone the mesh and start animation on the skeleton of original mesh, cloned mesh also starts to be animated. It was different in the BabylonJS 4.2 branch. Bug or intended behavior?
How to avoid this in BabylonJS 5+?
Playground: https://playground.babylonjs.com/#92Y727#253
Try to switch between 4.2.X and the latest version (5.14.0 at the moment).