Animation Trees?

Hi all! I was wondering if Babylon.js supports animation trees? Please find a Youtube example in Godot below (Please view time 1:15 where specific bones are selected):

Babylon.js does have a animation weight and blending examples, however I hope we are able to assign some bones to one animation and other bones to another animation.

This would allow us to assign a running animation to the leg bones and assign a gun aiming animation to the bones above the legs.

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This is not technically a problem but you need two meshes to get two skeletons :slight_smile:


Thank you, @Deltakosh!