Can you apply animations to a character WITHIN Babylon?

Is there a way to apply animations to a character in Babylon if the animation isn’t already in the character’s .glb file? Essentially, I want to import a character mesh into the scene, then separately import animations which can be applied to the character (without having to go into blender, add the animation, then export the character as a .glb every single time). I’ve checked the docs, but found nothing. Is this possible?

Hello and welcome !

This is totally doable as long as the skeleton you will apply is compatible with your mesh and if your mesh comes with the expected weights and indices per vertex

Here we are:
Import Animations Example | Babylon.js Playground (babylonjs-playground.com)

A couple of examples