Is there a way to apply animations to a character in Babylon if the animation isn’t already in the character’s .glb file? Essentially, I want to import a character mesh into the scene, then separately import animations which can be applied to the character (without having to go into blender, add the animation, then export the character as a .glb every single time). I’ve checked the docs, but found nothing. Is this possible?
Hello and welcome !
This is totally doable as long as the skeleton you will apply is compatible with your mesh and if your mesh comes with the expected weights and indices per vertex