Animation weight optimisation

I am trying to evaluate the advantages and disadvantages for my project. I want to optimize my imports / scene as much as possible to avoid unnecessary costs.
The project: I would have a single scene with a unic rigged character to whom one or more animations (for blending) will be applied from a server.I will have a lot of animations and I think that the best is to have one file per animation rather than grouped animations.

I wonder about the import format of these animations. The JSON format being much lighter, would it not be worth converting and loading my animations in json to optimize the weight ?
Can’t it be easier for me in terms of maintenance?
To summarize, is it worth ?

Compared to what? gltf?

Gltf or Glb

You can generate glb with just animations but the advantage of your own JSON is that you can tailor the way you want. I do not think there is a right (or wrong ;)) answer

Ok, thank you very much !

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