Hi, @Cedric thank you so much you are a life saver.
Playground:
I flipped the robot just upright and it seems the collider is underneath. How would I be able to put the collider around the robot so that the robot is properly on the floor?
I also wanted to ask for some reason I am only able to animate my robot on my forward function but I can’t execute any of my animations on my backward function, and turning functions.
Do I need to change anything to be able to execute the other animations or what would you suggest?
The issue with animation here is it’s looping so robot will get back to its position after playing the animation.
It might be possible to use additive animation but I didn’t test it, even less with physics: Advanced Animation Methods | Babylon.js Documentation
Depending on your use case, you may want to use physics solver to animate the root of the robot and use animations for the child transforms.