Animations are played instantly - basically teleport

While I can’t send the exact version to the playground - certain issues with JSON communication and my objects - this snippet should be enough to see what I’m doing. What is wrong with this approach?

I’ve skipped normalization but that’s because they all have the same number of keyframes.

And yes, meshes are also loaded properly but I didn’t want to bloat the snippet too badly

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Once each frame is given a different position value, it seems to work fine. I think we’d have to see more of the actual values that you’re using to help trouble shoot the issue, since it’s not reproduced in the PG. :beers: