I have a question about rotation and rotationQuaternion.
I usually use glb files with animations.
And, as far as I experienced, animations about rotation are loaded as rotationQuaternion animations.
After some trials I found that rotationQuaternion Animation doesn’t change target’s rotation.
So, I just wonder if it works correctly…
(Because I went through Three.js a little bit and in Three.js I can get the updated rotation value after the quaternion animation played.)
I added PG link here
The local rotation, local rotationQuaternion, and absolute rotationQuaternion will be logged in the console after 1.5 sec.
(I used the transformNode to check something, but maybe you can ignore it.)
Sorry for my poor English and thanks in advance