One step closer to better track variations ( and jumps). Added texture mixing and alpha to track textures. It now supports 2 extra track textures with alpha.
I am loving NME. As someone that understands the basics of shaders but have no IRL/professional experience with it I am loving how easy and fun it is to play with it. Love it!
One thing I remember when doing my ‘wipeout’ to improve lighting:
Render a small cube map of the envirronement with a camera in the middle of the track, just above it. And do it every few meters. Use the result as the ambient/reflection value for the ships.
Something small like 32x32 is 24Kb per cubemap. 100 cubemaps along the track is 2.4Mb.
Hello Cedric. I’ll be honest. I am a complete noob in lighting a scene. But you are spot on. I need to improve lighting. I was looking to add light reflections to the track. I am back to the NME to do so.
Regarding the technique you’ve mentioned, again I am out of my game here and a lot of learnings take place so I’ll definitively will look in ways to make it happen. I also need to learn about baked lighting and stuff.
My roadmap is getting the game track environment complete before moving to adding the game vehicles and other dynamic moving objects to it. I also want to make everything I can inside the app/environment to highly reduce the loading times and download needs.
Thanks for taking interest in this. It means a lot