In this week’s video, we get to dive into the vertex shader. Using some basic trig and a little bit of fun, I’m back again to show you how add waves to your shader.
Also we’re excited to show you the standalone version of the Node Material Editor. Just like the playground, this version of the NME allows you to generate unique URLs for your shader creations, making it easy to share, collaborate, and troubleshoot with the community!
Can’t wait to see your creations!
Follow along with a fresh N.M.E here: https://nme.babylonjs.com/
Finished N.M.E: Babylon.js Node Material Editor
Desmos Graphing Calculator: Sine Wave